Service.FS core/file_sys/ncch_container.cpp:Load:125: Loading NCCH from file C:/Users/Advice ww/Downloads/1324 - Pokemon Alpha Sapphire (Europe) (En,Ja,Fr,De,Es,It,Ko) Decrypted/Ruby.3ds Service.FS core/file_sys/ncch_container.cpp:Load:272: NCCH is marked as encrypted but with decrypted exheader. Service.FS core/file_sys/ncch_container.cpp:Load:190: Secure2 KeyX missing Service.FS core/file_sys/ncch_container.cpp:Load:176: Secure1 KeyX missing Service.FS core/file_sys/ncch_container.cpp:Load:125: Loading NCCH from file C:/Users/Advice ww/Downloads/1324 - Pokemon Alpha Sapphire (Europe) (En,Ja,Fr,De,Es,It,Ko) Decrypted/1324 - Pokemon Alpha Sapphire (Europe) (En,Ja,Fr,De,Es,It,Ko) Decrypted.3ds Frontend citra_qt/main.cpp:GMainWindow:155: Citra Version: Canary 934 | HEAD-44b777e Input input_common/udp/client.cpp:StartCommunication:199: Starting communication with UDP input server on 127.0.0.1:26760 Config core/settings.cpp:LogSetting:48: Debugging_GdbstubPort: 24689 Config core/settings.cpp:LogSetting:48: Debugging_UseGdbstub: false Config core/settings.cpp:LogSetting:48: System_RegionValue: 2 Config core/settings.cpp:LogSetting:48: System_IsNew3ds: false Config core/settings.cpp:LogSetting:48: DataStorage_UseVirtualSd: true Config core/settings.cpp:LogSetting:48: Camera_OuterLeftFlip: 0 Config core/settings.cpp:LogSetting:48: Camera_OuterLeftConfig: Config core/settings.cpp:LogSetting:48: Camera_OuterLeftName: blank Config core/settings.cpp:LogSetting:48: Camera_InnerFlip: 0 Config core/settings.cpp:LogSetting:48: Camera_InnerConfig: Config core/settings.cpp:LogSetting:48: Camera_InnerName: blank Config core/settings.cpp:LogSetting:48: Camera_OuterRightFlip: 0 Config core/settings.cpp:LogSetting:48: Camera_OuterRightConfig: Config core/settings.cpp:LogSetting:48: Camera_OuterRightName: blank
![pokemon sun and moon citra disappering head pokemon sun and moon citra disappering head](https://community.citra-emu.org/uploads/default/original/2X/a/a19a2e54deb1d3cd9175a68be52de9eb35d7713f.jpg)
Config core/settings.cpp:LogSetting:48: Audio_OutputDevice: auto Config core/settings.cpp:LogSetting:48: Audio_EnableAudioStretching: true Config core/settings.cpp:LogSetting:48: Audio_OutputEngine: auto Config core/settings.cpp:LogSetting:48: Layout_SwapScreen: false Config core/settings.cpp:LogSetting:48: Layout_LayoutOption: 0 Config core/settings.cpp:LogSetting:48: Layout_Factor3d: 0 Config core/settings.cpp:LogSetting:48: Layout_Toggle3d: false Config core/settings.cpp:LogSetting:48: Renderer_FormatReinterpretHack: true Config core/settings.cpp:LogSetting:48: Renderer_FrameLimit: 100 Config core/settings.cpp:LogSetting:48: Renderer_UseFrameLimit: true
![pokemon sun and moon citra disappering head pokemon sun and moon citra disappering head](https://i.redd.it/vu69a0we98q41.png)
Config core/settings.cpp:LogSetting:48: Renderer_UseVsync: false
![pokemon sun and moon citra disappering head pokemon sun and moon citra disappering head](https://community.citra-emu.org/uploads/default/optimized/3X/e/3/e3f0674b880ea3bd0ad183ecc692176fcb1b9fbb_2_1035x535.jpeg)
Config core/settings.cpp:LogSetting:48: Renderer_UseResolutionFactor: 0 Config core/settings.cpp:LogSetting:48: Renderer_UseShaderJit: true Config core/settings.cpp:LogSetting:48: Renderer_ShadersAccurateMul: false Config core/settings.cpp:LogSetting:48: Renderer_ShadersAccurateGs: true
![pokemon sun and moon citra disappering head pokemon sun and moon citra disappering head](https://i.ytimg.com/vi/qBhmxfFxOpE/maxresdefault.jpg)
Config core/settings.cpp:LogSetting:48: Renderer_UseHwShader: true Config core/settings.cpp:LogSetting:48: Renderer_UseHwRenderer: true Config core/settings.cpp:LogSetting:48: Core_UseCpuJit: true Unforuntately however, after the above codes expire, there's no other way to get them, as they won't transfer from X and Y or Omega Ruby and Alpha Sapphire to Sun and Moon.Diagnostic Log Config core/settings.cpp:LogSettings:52: Citra Configuration:
#POKEMON SUN AND MOON CITRA DISAPPERING HEAD DOWNLOAD#
Interestingly, the distribution ends on October 31st 2017, not long before Ultra Sun and Ultra Moon are released, and it's unclear if and how these Mega Stones could be transferred to those games, or if they'll be available in them from the off, instead.Īs for how the stones were first distributed, those not available in-game were given to participants of online tournamints a month after it took place, and than become available to non-participants a month after that via download code. As you can see from the table, the Mega Stones are split between those available in-game, and those available via download code.